It has been a while since I've post any thing here or should I say this is my first post =D
As the title say this is my first test with ( Real Flow ) a great software to simulate all kind of fluid in addition to rigid body and soft body simulation , this test start with playing around with the Viscosity parameter to go from water oil fluid to thick heavy liquid .
As the title say this is my first test with ( Real Flow ) a great software to simulate all kind of fluid in addition to rigid body and soft body simulation , this test start with playing around with the Viscosity parameter to go from water oil fluid to thick heavy liquid .
Here is a snap shot for the setup in real flow where
I've increased resolution for the Emitter to 30 and for Viscosity to 100 to give the liquid that thick behavior.
For the speed parameter I've just added some keys to add variation to the amount and to stop the emitter at certain point , here is the curve editor showing the curve for the speed :
To make the simulation more stable and to avoid that little particles that could fly around :)
I cranked up the MIN and MAX substeps in Simulation Option :
I cranked up the MIN and MAX substeps in Simulation Option :
For the mesh I've decreased the polygon size to 0.02 to keep the mesh smooth .
a I've added Gravity Daemon of course then linked the emitter to a null to make it easier to animate .
then Simulate !!!
When the simulation finished I've import the mesh into 3ds Max to add lights and shader then I did the render with V-Ray of course .
And here is the raw render before going to After Effect for the compositing
And here is the final video
Hope u like it .
Best Regards,